#include "Effect.h"

Effect::~Effect(){}

bool Effect::drawEffect() {
	glPushMatrix();
	bool b = this->drawEffectInternal();
	glPopMatrix();
	return b;
}

void Effect::setHitting(bool isHit, XnPoint3D pHit) {
	this->nowHitting = isHit;
	this->hit_P = pHit;
}